- #XBOX ONE LIQUID METAL CONTROLLER SHOWS AS EMBEDDED CONTROLLER UPDATE#
- #XBOX ONE LIQUID METAL CONTROLLER SHOWS AS EMBEDDED CONTROLLER UPGRADE#
- #XBOX ONE LIQUID METAL CONTROLLER SHOWS AS EMBEDDED CONTROLLER PS4#
And to start fixing things, we needed to review systems that touch on a multitude of parts of the game, including Online, how we build stages, and how we build costumes. In order to be able to release the update, we needed to fix certain things. We’ve even received fan letters, which we never thought would have been a thing - we’ve proudly framed and put them all on our office walls! Oh, and we want to give a special acknowledgement to the community run Discord which means we get to communicate on a more personal level with fans and even play Gang Beasts with them from time to time. Watching the community grow with us, all of the videos and responses have honestly made some of the more tougher times bearable. Communityįirst of all, we wanted to just say thank you to all of our amazing community.
#XBOX ONE LIQUID METAL CONTROLLER SHOWS AS EMBEDDED CONTROLLER UPDATE#
Because of this we wanted to update you on what has been going on at Boneloaf, why updates have been slow, and our plans for the next year. It has been a turbulent year for many reasons, but we are starting to climb above the pile, with help and support from our partners at Coatsink, SuperGenius, Robot Teddy, and Unity. Added blockers to prevent players from getting stuck in doors.Added an Out of Bounds check that should stop anyone who does manage to escape!.Increased the size of Elimination Zones to better catch escaping players.
#XBOX ONE LIQUID METAL CONTROLLER SHOWS AS EMBEDDED CONTROLLER PS4#
#XBOX ONE LIQUID METAL CONTROLLER SHOWS AS EMBEDDED CONTROLLER UPGRADE#
In addition, there was a significant engine upgrade (Unity 2017 to 2020), which made unnoticed changes to the networking library we use, adding many more avenues for the issue to manifest. It also appears that the more recent optimisations and fixes, which made certain aspects of the game quicker, inflamed the issue, making it more prominent for these users. Although we have found out that some of the bugs have been there all along, they were very rarely triggered, at least on tests we did with the hardware we have. The trigger case is very hardware and connection dependent. You may be wondering why we released the previous update with such a glaring bug? Well, to put it simply, it hasn't turned up before. This highlighted to us that in fact, it was several bugs manifesting as one! All of which we have fixed and should never rear their ugly heads again. With this new tool we managed to reproduce the issue consistently, and in a way that we could generate logs to help guide us to a solution. To find it we had to create a new debugging tool for the server and client builds to help us track it down. The bug initially was just incredibly hard to reproduce internally, which is the first step towards finding out what was actually happening.
We are happy to announce we have fixed the notorious loading screen bug, that has been plaguing some people, and we wanted to explain a few things to help shed some light on why it took so long for us t o fix it.